Need to clear your mind for a few minutes at
work? New computer games may be the remedy
by Alan Zisman (c) 1996 First published
in Business in Vancouver
, Issue #374 December 24, 1996 High Tech Office
column
I don't play computer games at work on
company time, and
I'm sure you don't, either. Still, as long as people have had access
to computers, there's been game-playing when the people in charge
haven't been looking.
Even before there were personal computers on
virtually every desktop (or virtual desktops on every personal
computer), unauthorized computer users were creating games like the
classic Adventure or SpaceWars on government,
university, and business mainframes. In the late 1980s, there were even
persistent rumours that the wildly
popular Tetris, written by Russian Alexi Paszitnov,
was a deliberate attempt by the Soviets to sap Western economic
productivity.
Like many other programs of the era, the freeware Tetris clone,
Nyet, includes a 'boss key'--press Escape, and
the
game screen is replaced by a businesslike spreadsheet.
More recently, shareware distribution has spread
ultra-violent
games like Doom onto millions of home and office desktops,
promoting the social values of shooting everything that moves.
If you want a bit of relief from the pressures of
work, but don't
want to splatter your screen with gore, here are a few of my
favourites.
Or with holidays upon us, they could be thought of as potential gifts
for anyone worth about $70.
With baseball season over, some may be going through
withdrawal symptoms. Or you may have a desire to replay the World
Series, perhaps with different teams, different personnel, and perhaps
a different outcome. Electronic Arts Canada in Burnaby has for
several years produced a series of sports simulations. Triple Play
97 is the company's latest entry for the baseball crowd.
As with similar hockey, football (U.S. rules), and
soccer products,
you can choose a simple exhibition game, or set up a season or a
playoff series. You pick a team, and manage it by manipulating your
lineup, trading players, even creating entirely new players. One player
can
play the computer, or two players can play on a single machine or
over a modem.
These sports games come out with a new version each
year, updating
the teams, the rosters, the uniforms. As well, each year, the game
graphics become more realistic--at the cost of requiring a more
powerful
computer. Triple Play 97, for example, includes functionally
identical DOS and Windows 95 versions in a single package, and requires
at least 26 megs of drive space and a 486-66. For optimal performance,
it suggests 60 megs of drive space and a Pentium. A CD-ROM player
is required, and computer sound adds a lot to the play--complete with
realistic-sounding play-by-play announcing.
A free demo, allowing three innings of play, can be
downloaded
from http://www.easports.com. Be prepared for an 8-meg
download.
Hockey fans will find a lot to like in either
Electronic Arts' NHL 97 or competitor NHL PowerPlay 96,
the latter
produced for Virgin Entertainment by Vancouver's Radical
Entertainment.
Software supergiant Microsoft may be better
known for serious business programs like Windows or Microsoft Office,
but the company
has also distributed the classic Flight Simulator (actually
written by the Bruce Artwick Organization) for over a decade,
and recently announced that it had hired Tetris-creator
Paszitnov.
Recently, Microsoft has been expanding its game lineup, perhaps in
part to charge demand for Windows 95 machines to run games only
available
for that platform.
Whatever the rationale, Microsoft's Monster
Truck Madness
is worth a spin. It puts you at the wheel of one of those big-wheeled
racing trucks, with a variety of possible competitions--straight ahead
drag racing (aside from having to drive right over a bunch of parked
trucks), a variety of race courses, or cross-country rallies. It's
nice to have local B.C. Place available as one of the stadiums for
these events. You can even custom-design a tournament.
This is again a big, CD-based game, requiring a lot
of computer. Microsoft suggests at least a Pentium, with installation
options ranging from a low of 10 megs to a massive 200 megs for best
performance. When
I played it on my last-generation 486, I was able to make it work
by "dumbing down" the graphics; the low-resolution graphics didn't
look as good as on the box, but there was still the thrill of crunching
around in the big truck, while listening to incessant music and
announcing
(which can be turned down or off). As with the baseball simulation,
it really wants a Pentium: on a powerful enough computer, it looks
great.
And again there's a free, playable demo on the Web,
at http://www.microsoft.com/games/. (Be prepared for a big
download with this one too.)
The game doesn't provide a boss key, so be prepared with an explanation
if you get caught playing it on company time. You could claim you're
recharging your batteries to be more productive when you have that
spreadsheet back on your screen!